Only by messing with these scales do you realise that something moves depending on the weight placed upon each set. After entering an area, all I see is a few weighing scales each with differing sized stone blocks on and a couple of surplus stones by the side. However, as an example to get across to you what to expect, I’ll recount one of the simpler tasks I faced.
I don’t wish to spoil the many puzzles involved here as one of the joys is actually figuring out the nature of the puzzle before even attempting to solve it. And that’s why the major positive note I have for Unmechanical: Extended is towards the complexity of puzzles they offer, using very little tools to solve them, whilst still being enjoyable to solve. Instead they have a variety of conundrums in place which, to name just a few, aim to test your memory and bamboozle you with the power of reflection. Given such basic controls you’d possibly think there isn’t much scope for the type of quandaries it could place on your path to freedom, and well, to be quite frank the developers don’t seem to have allowed it to limit them at all. It is quite fortunate that there are only two abilities you’ll need to figure out one, performed by the analog stick, to move the robot using its rotor blades and the other (one of many buttons doing the same job) to lift things using a powerful beam.
Unmechanical extended achievements guide how to#
You are expected to figure it all out on your own, not just how to solve the various puzzles but also where on earth you’re meant to go.
What becomes apparent from the moment you take control of this poor robot is that there’ll be no hand holding in this game.